


Light and light moving and settings changes,.interactive move of cameras and camera settings,.default IPR uses CPU, which is also very fast on it and supports more features. The IPR preview window can be used in cpu and gpu mode.įor gpu limitations see the answers for gpu limitations. Not supported is also the procedural edge rounding and Volume render effects(volume clouds etc), and the Vray skin material. In case you have to rebuild the scene for gpu use. Not supported or only partly supported are many of the V-Ray powershaders yet. The new VrayAdvbitmap, New layered_max and Multishader, new colorcorrection shader, also max noise shader etc. c4d bump/normal mapping: Chaosgroup works on this too atm, we hope it is supported also within a few weeks.2 sided material submaterials with alpha: this Chaosgroup works on atm, it shoudl be supported in a few weeks.This is the same on ALL V-Ray versions (aslo max, maya etc)Īlso due the structure of the c4d data, some things are not supported yet on the GPU rendering in C4d: They work intense to bring more shaders to the gpu version, so expect the number of supported shaders and features to grow in nearer future. Also some features are only supported on the CPU yet. You can also watch the below install help videos for further help:Ĭhaosgroup supports only several vray shaders yet on the GPU rendering mode. (please note the first version of 3.4.01 will run with existing key files, later versions only with the new serial) You find the serial in your download space on the website. If you no key file VrayforC4D will ask for a serial, in that case enter the 3.4 serial. If you have a key file place this inside the Cinema4d folder. (to get the hidden application folder right click on the Cinema4d application icon and choose “show package content”) then copy the files inside the “CommonLibs” folder into the hidden Cinema34d application package, into “Content/Macos” folder. Or: place the VrayBridge folder into the Cinema4d plugins folder. in that case place the “VrayBridge…”, into plugins, and run the installers for the included c++ redistributables from microsoft and intel.(read the readme file included also) Please note: we also provide optional manual installation files. Then copy the included “vray_UVWGenC4D.dll” file into the plugins folder of the standalone (replace any old existing file in there). On the Render nodes for DR use via V-Ray standalone run the included V-Ray Standalone installer. Run the included installer for V-RAYforC4D on the local computer and for team render or cmd line render nodes.
